

In “The House Abandoned”, you are presented with a computer that oddly resembles a TV more than a desktop. You are presented with a computer or host and a keyboard, then you press the power button (or someone or something else did), and voila, there is a parser game for you to “play”. Each episode takes place in at least one room. And you must dissect it with your own problem-solving skills. Rather than the typical walking around in expansive environments, opening doors, collecting notes, and searching for the horrors and mysteries Stories Untold simply places the nightmare right in your hands. Stories Untold is not your usual first-person narrative game. Cursed Computers and Hauntings Beneath Your Desk People do need to be reminded that gaming once was a much more exciting way to read a book. But there is nothing wrong with that either. But there will always be that one person who still clings to stark, white screens and limitations. After all, you can’t code in 3D graphics into Inform 7, which is one of the main design systems for parser games these days. After all, most parser fans these days are writers of the genre.Įventually, developers will embrace this new approach to the parser genre. The series is also probably one of the few modern parser games to reach mainstream audiences. It pays tribute to several game mediums, genres, and eras. Stories Untold harks back to an era of gaming that began a new storytelling medium, while also preserving the complexity and visually cinematic interactivity that most people of that generation would have been vibrating with excitement if they’d gotten it before us. I’m late to the genre and I still haven’t beaten Anchorhead after discovering it almost 4 years ago. But I don’t think they would ever play it again. I’ve asked early millennial family members and friends if they remember Zork, and they do. One of the oldest forms of gaming involved reading, minimal graphics, and typing in commands. It was one of the first text-based gaming genres that birthed classics such as Oregon Trail and Zork back in the late 70s. Parsers are a niche medium in the Millennial generation, especially for the millennials who are born closer to Generation Z. I bought Stories Untold during a Steam Winter Sale because I was attracted to the interactive fiction horror genre, and it was one of the few parser games I knew I was going to be able to beat at least once. And I stopped watching Stranger Things by season two because I forgot my Netflix password. But I’m not brave enough to play games during Witching Hour and I suck a lot at parsers. I fit in between parser enthusiasts and gamers hungry for spooks at night. It attracted several crowds: Generation Xers, parser enthusiasts, midnight gamers looking for their next favorite first person horror game, and Stranger Things fans attracted to the logo and pleading for more aliens and pulsating synthesizers. It was developed as a four-episode series. And there was the oh so familiar sound of 80s synthesizers.

Its depiction of computers, that existed before most of its audience, floated across the screen. When you look it up, the first thing that pleased the eye was the bold, red logo. It created quite the buzz among interactive fiction communities around the time of its release. Stories Untold was a horror/science-fiction, first person narrative adventure game developed by indie studio No Code.
